✦ Coming soon ✦

ÆON

by Ætherform

No knobs. No labels. Only sound.

DRAG OR SWIPE · ROTATE · HEAR

VST3  ·  Standalone  ·  Windows

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Introduction film

From the void to the signal.

A seventeen-second orbital descent: one form crosses a field of sound, enters the atmosphere and arrives on Earth.

Effects

Two layers. One form.

ÆON separates position from identity. Move through a continuous sound field, then bring another Face forward to select its glyph effect. The two layers remain independent and combine at every point: eleven effects, one VOID state, and a different response across the field.

Layer 01

Position

Move away from the neutral centre to reveal four cardinal transformations. Corners continuously blend their two neighbouring directions.

Layer 02

Face

Rotate a different glyph to the front to change the effect identity. The selected Face acts on the current position rather than replacing it.

The position field

The centre is neutral. Each edge reveals one core transformation; each corner is a continuous blend, not a hidden preset.

Top leftBlend

Reverse Fracture

Bright granular fragments meet tempo-locked reverse splices in a continuous blend of fracture and recall.

TopPrimary

Temporal Fracture

Scatters recent sound into bright grains and sparks, with occasional reverse motion.

Top rightBlend

Prismatic Shatter

Pairs bright granular fracture with staggered pitch-time planes; the deepest band remains outside the shifted layer.

LeftPrimary

Reverse Recall

Recalls recent sound through tempo-locked reverse splices, widened and gently cross-fed between channels.

CentreNeutral

Neutral

Keeps the Position layer neutral, passing the source unchanged into the selected Face.

RightPrimary

Spectral Refraction

Separates body, presence and air into staggered pitch-time planes, leaving the deepest band outside the shifted residual.

Bottom leftBlend

Memory Melt

Tempo-locked reverse splices meet Present and Ghost cells, blending backward motion with half- and double-time turns.

BottomPrimary

Ghost Grid

Rewrites recent sound into tempo-aware Present and Ghost cells, adapting between a 3–3–2 ritual and fractured call-and-response.

Bottom rightBlend

Refracted Matter

Ghost Grid recomposes the core while staggered spectral planes remain active, pairing rhythmic weight with prismatic motion.

Move continuously through the field: each edge emerges gradually, while every corner combines its two neighbouring directions rather than switching to a separate preset.

The Faces

Every Face carries one effect identity and one matching glyph. VOID removes only Face-local colour; the position field and global finish remain active.

Face 00

VOID

No Face-local coloration. VOID lets the position field and global finish speak on their own.

Face 01

Night Drift

Two warmed temporal shadows drift away from the source—one falling, one returning—without becoming a conventional chorus.

Face 02

Prism Veil

Captures short upper-band fragments and releases finite, tempo-linked repeat fans. Accented events replace one ray with an octave flash and brief crystalline dust.

Face 03

Bit Halo

A stable bit-reduced core interrupted by a deterministic cycle of brownouts, clock slips, latches and arc flashes.

Face 04

Spectral Fog

Softens attacks and diffuses the body into a controlled stereo haze with a dark, deterministic tail.

Face 05

Orbit Pan

Keeps the low band centred while mids and highs travel on separate equal-power orbits.

Face 06

Mirror Fold

Recent sound returns as nested, tempo-aware reverse reflections—each smaller, darker and lower than the last.

Face 07

Polymorph Throat

A short-memory micro-pitch and frequency-shift matrix makes the upper body metallic and unstable while protecting source pitch and low foundation.

Face 08

Obsidian Drive

Builds dense, glassy pressure around a protected low core, with body-preserving saturation and a subtle molten pitch sag above it.

Face 09

432Hz

Applies the exact 432/440 proportional retune: a subtle downward calibration, without wellness or mystical claims.

Face 10

Gravity Sink

After each attack, pitch and time fall inward as low-mid mass gathers, highs darken and the stereo field contracts.

Face 11

Causal Tear

Past material accelerates toward the present as delay collapses, creating a converging smear and causal ghost—not reverse playback.

The browser preview is built from the current ÆON Face and position processors and runs at a fixed 128 BPM. Its single drag demonstrates both layers together; inside the plug-in, Position and Face selection remain independent.

FAQ

Inside the form.

Practical starting points, the architecture behind the gesture, and a few details hidden beneath the surface.

12Faces: eleven effects plus VOID
01DAW-visible automatable parameter
0Samples of reported latency
01Does ÆON switch between presets as the form moves?

No. Position is a continuous field: you can stop anywhere between the neutral centre and the four cardinal transformations. Turning a new glyph to the front changes the Face identity, which is then applied to the current position.

02Why is VOID not the same as bypass?

VOID removes only Face-local processing. The Position field, Output Polish and final safety remain active. Your host's bypass is the separate transparent path.

03What should I feed into ÆON first?

Try a pluck or drum loop to reveal fracture and grid timing; a vocal or guitar for reverse and temporal contours; a pad for orbit, fog, gravity and retuning. ÆON reshapes whatever source you place before it.

04Which parts follow my DAW's tempo?

Several rhythmic systems—including Reverse Recall, Ghost Grid, Prism Veil, Bit Halo and Mirror Fold—follow host tempo and transport. Others are deliberately independent: Orbit Pan runs on its own motion, while 432Hz always applies the same ratio.

05Is ÆON random?

Its programmed schedules and event variation are deterministic. Complexity comes from the source, the continuous Position blend and the selected Face rather than uncontrolled random glitches.

06What is saved, and what can I automate?

Your DAW sees one ÆON-owned automatable parameter: the macro, which follows the horizontal coordinate. Vertical position and the selected Face are stored privately with the project and restored when it is reopened.

07What am I actually hearing in the browser preview?

The preview runs the current core Face and Position processors at a fixed 128 BPM using bundled Piano, Pluck and Pad recordings. Audio is processed locally in your browser; it does not request microphone access or upload a recording.

08Why can sound continue after the input stops if latency is zero?

Latency describes how soon output begins; tail describes how long stored sound can continue. ÆON reports zero samples of plug-in latency and a conservative five-second tail so reverse, diffusion and other temporal processes are not cut short.

09What does the 432Hz Face actually do?

It shifts the Face core by the exact ratio 432/440—about −31.77 cents. It does not detect the key or retune notes individually, and it carries no medical, wellness or mystical claim.